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COMMANDER · DECK

The Two Ring

Bracket 4 · Optimized
@MartinWham · 2025-03-31
Mister Fantastic
DECK $
$463.18
MYTHIC
9
RARE
60
UNCOMMON
16
COMMON
18
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

27 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

11 cards

Sorcery

9 cards

Instant

7 cards

Land

23 cards
SIDEBOARD3 CARDS

Creature

2 cards

Sorcery

1 cards
NAMECOSTPRICE
MONEY CARDS·63 CARDS·$358.76
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Creature

19 cards

Enchantment

13 cards

Artifact

10 cards

Sorcery

9 cards

Instant

4 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Mister Fantastic + Unstoppable Plan: early two-card combo, for four mana or less
  • Unstoppable Plan + Strionic Resonator: early arguably two-card combo, with no mana to spend
  • Unstoppable Plan + Lithoform Engine: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
001011622231445526+
COLOR
W: 26 pipsU: 33 pipsR: 5 pipsG: 13 pipsC: 124 pips
TYPES
Land30
Nonbasic19
Basic11
Plains9
Island7
Forest5
Mountain1
Creature28
Human9
Phyrexian4
Construct3
Wizard3
Advisor2
Cleric2
Druid2
Elf2
Rabbit2
Shaman2
Spirit2
Artificer1
Bird1
Citizen1
Doctor1
Dwarf1
Golem1
Hero1
Homunculus1
Horror1
Jellyfish1
Leviathan1
Lord1
Rhino1
Rogue1
Scientist1
Scout1
Snake1
Soldier1
Time1
Vampire1
Vedalken1
Outlaws1
Party6
Artifact16
Phyrexian4
Construct3
Book1
Golem1
Horror1
Enchantment15
Aura1
Class1
Sorcery9
Instant7
Trap1
Legends15
Historic30
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or lessDraw the gameInfinite creature tokens for opponentsInfinite ETB for opponents
Bracket 4 · early two-card combo, for four mana or lessInfinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Group
Color
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