COMMANDER · DECK
Ensnaring enchantments
@Stevo710 · 2025-12-29
DECK $
$737.49
MYTHIC
12
RARE
45
UNCOMMON
19
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
30 cardsSorcery
4 cardsInstant
4 cardsLand
22 cardsMONEY CARDS·43 CARDS·$574.65
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Creature
10 cardsEnchantment
13 cardsSorcery
4 cardsInstant
2 cardsLand
14 cardsCURVE
COLOR
TYPES
Enchantment36
Aura27
Cleric1
Demon1
Faerie1
Giant1
Human1
Knight1
Saga1
Spirit1
Zombie1
Land36
Nonbasic20
Basic16
Plains11
Swamp7
Creature26
Human10
Knight3
Kor3
Advisor2
Cleric2
Giant2
Soldier2
Warlock2
Wizard2
Zombie2
Archon1
Bird1
Construct1
Demon1
Druid1
Dwarf1
Fox1
Hero1
Inkling1
Mercenary1
Monk1
Robot1
Saga1
Scout1
Spider1
Spirit1
Outlaws3
Party4
Instant4
Sorcery4
Artifact2
Construct1
Robot1
Legends18
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE