COMMANDER · DECK
Lil bunny girl
Bracket 4 · Optimized@mexicansensei · 2026-03-01
DECK $
$1,213.51
MYTHIC
9
RARE
54
UNCOMMON
18
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
5 cardsInstant
20 cardsLand
23 cardsMONEY CARDS·67 CARDS·$961.20
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Planeswalker
1 cardsCreature
24 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
3 cardsInstant
18 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Eternal Scourge + Food Chain: early two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
- Eternal Scourge + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
- Ms. Bumbleflower + Shrieking Drake + Smothering Tithe — Bracket 3, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic20
Basic10
Forest6
Island6
Plains6
Creature29
Human11
Druid4
Wizard4
Cat3
Elf3
Bard2
Bird2
Citizen2
Cleric2
Faerie2
Soldier2
Spirit2
Advisor1
Beast1
Construct1
Drake1
Dwarf1
Eldrazi1
Frog1
Halfling1
Horror1
Monk1
Rabbit1
Ranger1
Rogue1
Shaman1
Treefolk1
Warrior1
Outlaws1
Party8
Instant20
Trap1
Artifact9
Construct1
Human1
Soldier1
Enchantment8
Aura2
Sorcery5
Planeswalker1
Teferi1
Legends7
Historic15
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite colored mana
Infinite colored mana that can only be spent to cast legendary spells
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early two-card combo, for four mana or lessNear-infinite +1/+1 countersNear-infinite ETBNear-infinite storm countNear-infinite LTBInfinite card draw for opponentsInfinite draw triggers for each opponent
Infinite colored manaPut most creature cards from your library onto the battlefield
Infinite colored manaPut most creature cards from your library onto the battlefield
Infinite colored mana that can only be spent to cast legendary spells
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
+ 70 CARDS NOT IN PRECON
+ Arcane Denial+ Arid Mesa+ Avacyn's Pilgrim+ Birds of Paradise+ Bloom Tender+ Boseiju, Who Endures+ Breeding Pool+ Chord of Calling+ City of Brass+ Counterspell+ Crop Rotation+ Cryptolith Rite+ Cyclonic Rift+ Delighted Halfling+ Displacer Kitten+ Drannith Magistrate+ Eladamri's Call+ Eldritch Evolution+ Elvish Spirit Guide+ Enlightened Tutor+ Esper Sentinel+ Eternal Scourge+ Eternal Witness+ Faerie Mastermind+ Fierce Guardianship+ Flooded Strand+ Flusterstorm+ Food Chain+ Freed from the Real+ Grand Abolisher+ High Fae Trickster+ Idyllic Tutor+ Kinnan, Bonder Prodigy+ Kutzil, Malamet Exemplar+ Lotus Petal+ Mindbreak Trap+ Misty Rainforest+ Mockingbird+ Moon-Blessed Cleric+ Mystic Remora+ Mystical Tutor+ Nature's Rhythm+ Negate+ Neoform+ Noble Hierarch+ Path to Exile+ Pemmin's Aura+ Pollywog Prodigy+ Ranger-Captain of Eos+ Rhystic Study+ Sage of Hours+ Seedborn Muse+ Sevinne's Reclamation+ Shrieking Drake+ Silence+ Smothering Tithe+ Swan Song+ Sylvan Library+ Talisman of Curiosity+ Tataru Taru+ Teferi, Time Raveler+ Teferi's Protection+ Temple Garden+ The One Ring+ Veil of Summer+ Voice of Victory+ Walking Ballista+ Whitemane Lion+ Wooded Foothills+ Worldly Tutor
- 68 PRECON CARDS NOT IN DECK
- Baird, Steward of Argive- Bloodroot Apothecary- Body of Knowledge- Broken Wings- Chasm Skulker- Coiling Oracle- Communal Brewing- Coveted Jewel- Cultivate- Evolving Wilds- Farseek- Fisher's Talent- Flooded Grove- Forgotten Ancient- Generous Gift- Ghirapur Orrery- Hoofprints of the Stag- Illusionist's Gambit- Intellectual Offering- Jolly Gerbils- Jolrael, Mwonvuli Recluse- Kalonian Hydra- Kwain, Itinerant Meddler- Long River's Pull- Loran of the Third Path- Managorger Hydra- Mangara, the Diplomat- Martial Impetus- Mind Stone- Mr. Foxglove- Octomancer- Overflowing Basin- Peerless Recycling- Perch Protection- Perplexing Test- Promise of Loyalty- Psychosis Crawler- Razorverge Thicket- Realm-Cloaked Giant- Riot Control- Rishkar, Peema Renegade- Rites of Flourishing- Seachrome Coast- Secret Rendezvous- Selvala, Explorer Returned- Simic Ascendancy- Skycloud Expanse- Sphinx of Enlightenment- Spore Frog- Steelburr Champion- Sungrass Prairie- Sunscorch Regent- Swiftfoot Boots- Tamiyo, Field Researcher- Temple of Enlightenment- Temple of Mystery- Temple of Plenty- Tempt with Bunnies- Tempt with Discovery- Tenuous Truce- Terramorphic Expanse- Thriving Grove- Thriving Heath- Thriving Isle- Triskaidekaphile- Twenty-Toed Toad- Wear Down- Wizard Class