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COMMANDER · DECK

Phelddagrif

Bracket 4 · Optimized
@maximuzdz · 2026-03-25
Phelddagrif
DECK $
$618.98
MYTHIC
7
RARE
52
UNCOMMON
14
COMMON
27
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

15 cards

Enchantment

19 cards

Artifact

9 cards

Sorcery

14 cards

Instant

5 cards

Land

18 cards
MONEY CARDS·64 CARDS·$488.58
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

8 cards

Enchantment

19 cards

Artifact

7 cards

Sorcery

12 cards

Instant

3 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phelddagrif + Intruder Alarm: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Phelddagrif + Suture Priest + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00911321931146556+
COLOR
W: 32.5 pipsU: 34 pipsG: 22.5 pipsC: 109 pips
TYPES
Land36
Nonbasic15
Basic21
Plains13
Island12
Forest11
Enchantment19
Aura1
Creature16
Human4
Elf3
Wizard3
Phelddagrif2
Rabbit2
Scout2
Spirit2
Citizen1
Cleric1
Doctor1
Druid1
Jellyfish1
Lord1
Noble1
Phyrexian1
Shaman1
Soldier1
Time1
Party4
Sorcery14
Arcane1
Artifact9
Book1
Instant5
Planeswalker1
Jace1
Legends14
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Group
Color
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