COMMANDER · DECK
#492: Cyber Solitude
@Myrkul'sMind · 2025-12-31
DECK $
$42.62
MYTHIC
7
RARE
33
UNCOMMON
25
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
6 cardsInstant
9 cardsLand
24 cardsMONEY CARDS·7 CARDS·$10.06
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Creature
3 cardsEnchantment
1 cardsArtifact
1 cardsSorcery
1 cardsInstant
1 cardsCURVE
COLOR
TYPES
Artifact39
Construct5
Artificer4
Dalek4
Alien2
Cyberman2
Myr2
Vedalken2
Wizard2
Angel1
Bird1
Elk1
Equipment1
Goblin1
Golem1
Necron1
Phyrexian1
Robot1
Scientist1
Thopter1
Turtle1
Warrior1
Land34
Nonbasic21
Basic13
Swamp8
Island7
Mountain6
Creature32
Artificer6
Construct5
Dalek4
Human3
Wizard3
Alien2
Cyberman2
Myr2
Vedalken2
Angel1
Bird1
Demon1
Elk1
Goblin1
Golem1
Lord1
Merfolk1
Necron1
Phyrexian1
Robot1
Rogue1
Scientist1
Shaman1
Thopter1
Time1
Turtle1
Warrior1
Outlaws1
Party5
Instant9
Enchantment7
Aura1
Saga1
Sorcery6
Legends13
Historic46
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Infinite turnsLock
Win the game at the beginning of your next upkeep