COMMANDER · DECK
group hug
Bracket 4 · Optimized@Jwizz · 2026-04-13
DECK $
$219.95
MYTHIC
4
RARE
41
UNCOMMON
23
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
9 cardsInstant
9 cardsLand
24 cardsMONEY CARDS·45 CARDS·$159.71
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Creature
15 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
9 cardsInstant
6 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Swords to Plowshares + Jumbo Cactuar: early two-card combo, for four mana or less
- Jumbo Cactuar + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- Staff of Domination + Sanctum Weaver: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 8
- Swords to Plowshares + Jumbo Cactuar — Bracket 4, early two-card combo, for four mana or less
- Jumbo Cactuar + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Staff of Domination + Sanctum Weaver — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanctum Weaver + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Pemmin's Aura — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Forest5
Island4
Plains4
Mountain3
Swamp2
God1
Creature28
Human5
Elf4
Scout3
Wizard3
Druid2
Dryad2
God2
Horror2
Hydra2
Plant2
Rabbit2
Artificer1
Avatar1
Citizen1
Cleric1
Dragon1
Frog1
Golem1
Noble1
Nymph1
Phyrexian1
Rogue1
Soldier1
Spirit1
Squid1
Thopter1
Treefolk1
Outlaws1
Party5
Artifact11
Equipment1
Golem1
Horror1
Phyrexian1
Thopter1
Enchantment11
Dryad2
Aura1
Class1
Nymph1
Instant9
Sorcery9
Arcane1
Legends12
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegain
Bracket 4 · early two-card combo, for four mana or lessNear-infinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana