COMMANDER · DECK
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Bracket 4 · Optimized@Yuhari · 2026-04-06
DECK $
$338.68
MYTHIC
4
RARE
45
UNCOMMON
20
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
7 cardsInstant
12 cardsLand
24 cardsMONEY CARDS·46 CARDS·$257.05
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Creature
14 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
4 cardsInstant
6 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fathom Mage + Wizard Class: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Fathom Mage + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic21
Basic16
Island9
Plains9
Forest8
Creature28
Human6
Elf3
Horror3
Phyrexian3
Wizard3
Druid2
God2
Noble2
Spirit2
Advisor1
Artificer1
Avatar1
Cat1
Citizen1
Cleric1
Construct1
Doctor1
Dwarf1
Faerie1
Frog1
Hero1
Homunculus1
Jellyfish1
Kraken1
Lord1
Mutant1
Rabbit1
Scout1
Shaman1
Sorcerer1
Squid1
Squirrel1
Time1
Villain1
Warrior1
Whale1
Party5
Instant13
Artifact10
Phyrexian2
Construct1
Equipment1
Horror1
Enchantment9
Case1
Class1
God1
Phyrexian1
Sorcery7
Arcane1
Legends12
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Win the game
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
+ 44 CARDS NOT IN PRECON
+ Approach of the Second Sun+ Bender's Waterskin+ Brainstorm+ Case of the Locked Hothouse+ Decanter of Endless Water+ Dictate of Kruphix+ Dovin's Veto+ Dreamroot Cascade+ Dreamtide Whale+ Evolution Witness+ Fathom Mage+ Flooded Strand+ Frantic Search+ Ghostly Prison+ Gluntch, the Bestower+ Hallowed Fountain+ Hedge Maze+ Heliod, the Radiant Dawn // Heliod, the Warped Eclipse+ High Fae Trickster+ Homunculus Horde+ Hullbreaker Horror+ King T'Challa // Black Panther, Hope Enduring+ Kodama's Reach+ Laboratory Maniac+ Loki, God of Mischief+ Meticulous Archive+ Mind's Eye+ Negate+ Omniscience+ On the Trail+ Path to Exile+ Propaganda+ Rejuvenating Springs+ Reprieve+ Rhystic Study+ Scrawling Crawler+ Seedborn Muse+ Sink into Stupor // Soporific Springs+ Tataru Taru+ Temple Garden+ The Council of Four+ The Second Doctor+ Whitemane Lion+ Windborn Muse
- 48 PRECON CARDS NOT IN DECK
- Adarkar Wastes- An Offer You Can't Refuse- Baird, Steward of Argive- Broken Wings- Brushland- Canopy Vista- Coiling Oracle- Communal Brewing- Coveted Jewel- Faeburrow Elder- Fisher's Talent- Forgotten Ancient- Ghirapur Orrery- Hoofprints of the Stag- Illusionist's Gambit- Intellectual Offering- Jolly Gerbils- Jolrael, Mwonvuli Recluse- Kalonian Hydra- Kwain, Itinerant Meddler- Managorger Hydra- Martial Impetus- Mind Stone- Mr. Foxglove- Octomancer- Overflowing Basin- Perplexing Test- Promise of Loyalty- Razorverge Thicket- Realm-Cloaked Giant- Rites of Flourishing- Seachrome Coast- Seaside Citadel- Simic Ascendancy- Skycloud Expanse- Sphinx of Enlightenment- Steelburr Champion- Sungrass Prairie- Sunscorch Regent- Tamiyo, Field Researcher- Tempt with Bunnies- Tenuous Truce- Terramorphic Expanse- Thriving Grove- Thriving Heath- Thriving Isle- Triskaidekaphile- Twenty-Toed Toad