COMMANDER · DECK
@SelfAndSavior · 2026-04-07
DECK $
$256.37
MYTHIC
14
RARE
56
UNCOMMON
13
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
40 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
5 cardsInstant
1 cardsLand
28 cardsMAYBE4 CARDS
Creature
3 cardsEnchantment
1 cardsMONEY CARDS·42 CARDS·$187.99
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Creature
23 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
3 cardsInstant
1 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature41
Human11
Wizard6
Druid5
Elf5
God3
Noble3
Spirit3
Advisor2
Avatar2
Citizen2
Phyrexian2
Rabbit2
Ally1
Angel1
Bird1
Construct1
Dryad1
Elemental1
Fish1
Frog1
Giant1
Golem1
Halfling1
Horror1
Horse1
Jellyfish1
Leviathan1
Monk1
Nymph1
Scout1
Shaman1
Shark1
Snake1
Soldier1
Treefolk1
Zombie1
Party6
Land38
Nonbasic23
Basic15
Swamp6
Forest5
Island5
Mountain5
Plains5
Enchantment15
God3
Aura1
Dryad1
Nymph1
Artifact8
Phyrexian2
Book1
Construct1
Golem1
Horror1
Sorcery6
Avatar1
Instant1
Legends24
Historic30
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control