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COMMANDER · DECK

Ms Bumbleflower

Bracket 3 · Upgraded
@HarryG04 · 2026-01-19
Ms. Bumbleflower
DECK $
$434.72
MYTHIC
13
RARE
68
UNCOMMON
25
COMMON
32
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

22 cards

Enchantment

13 cards

Artifact

7 cards

Sorcery

6 cards

Instant

14 cards

Land

27 cards
MONEY CARDS·49 CARDS·$323.55
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Planeswalker

1 cards

Creature

15 cards

Enchantment

13 cards

Artifact

5 cards

Sorcery

5 cards

Instant

8 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Wedding Ring + Psychic Possession: early arguably two-card combo, with no mana to spend
  • Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
  • Faeburrow Elder + Freed from the Real: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
CURVE
00811921631346516+
COLOR
W: 26 pipsU: 29 pipsG: 22 pipsC: 107 pips
TYPES
Land36
Nonbasic24
Basic12
Plains6
Forest5
Island5
Creature23
Human7
Druid3
Faerie3
Artificer2
Elf2
Hydra2
Rogue2
Wizard2
Adventure1
Cat1
Citizen1
Cleric1
Dragon1
Drake1
Elemental1
Frog1
Horror1
Jellyfish1
Mutant1
Noble1
Phyrexian1
Rabbit1
Shaman1
Soldier1
Treefolk1
Outlaws2
Party5
Instant15
Adventure1
Faerie1
Rogue1
Enchantment13
Aura3
Class2
Artifact8
Equipment1
Horror1
Phyrexian1
Sorcery6
Planeswalker1
Tamiyo1
Legends10
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early two-card combo, for four mana or lessNear-infinite +1/+1 countersNear-infinite ETBNear-infinite storm countNear-infinite LTBInfinite card draw for opponentsInfinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite card draw for opponents that control a Wedding RingInfinite draw triggersInfinite draw triggers for opponents that control a Wedding Ring
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Group
Color
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