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COMMANDER · DECK

Ramos

Bracket 4 · Optimized
@Fernie_Wan_Kenobi · 2026-04-07
Ramos, Dragon Engine
103 CARDS (LIMIT 100)
DECK $
$526.88
MYTHIC
10
RARE
56
UNCOMMON
18
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN102 CARDS

Creature

21 cards

Enchantment

13 cards

Artifact

8 cards

Sorcery

9 cards

Instant

12 cards

Land

30 cards
MONEY CARDS·61 CARDS·$410.24
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Creature

16 cards

Enchantment

11 cards

Artifact

5 cards

Sorcery

9 cards

Instant

11 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 3 game changers — Brackets 1 and 2 allow none
  • Bloom Tender + Pemmin's Aura: early arguably two-card combo, with no mana to spend
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
  • Faeburrow Elder + Pemmin's Aura: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
001411122131042556+
COLOR
W: 25 pipsU: 22 pipsB: 4 pipsR: 6 pipsG: 32 pipsC: 90 pips
TYPES
Land39
Nonbasic27
Basic12
Forest10
Island8
Plains7
Mountain4
Swamp3
Creature22
Human5
Druid3
Elf3
Warrior3
Angel2
Spirit2
Advisor1
Bird1
Cat1
Cleric1
Dragon1
Elemental1
Fungus1
Goblin1
God1
Merfolk1
Scout1
Shaman1
Sphinx1
Treefolk1
Unicorn1
Wizard1
Party5
Enchantment15
Aura3
Class2
God1
Instant12
Artifact9
Dragon1
Sorcery9
Legends14
Historic20
LAND PROBABILITY
39 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.3%
TURN 536.9%
TURN 658.9%
TURN 775.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
+ 87 CARDS NOT IN PRECON
+ An Offer You Can't Refuse+ Approach of the Second Sun+ Arcane Signet+ Armageddon+ Avacyn, Angel of Hope+ Birds of Paradise+ Blood Crypt+ Bloom Tender+ Boros Charm+ Branching Evolution+ Breeding Pool+ Brokers Ascendancy+ Brushland+ Castle Garenbrig+ Cathars' Crusade+ Chimil, the Inner Sun+ Chord of Calling+ Chromatic Lantern+ Command Beacon+ Consecrated Sphinx+ Corpsejack Menace+ Counterspell+ Curiosity+ Door to Nothingness+ Dovin's Veto+ Dramatic Reversal+ Elixir of Immortality+ Enlightened Tutor+ Esika, God of the Tree // The Prismatic Bridge+ Fabricate+ Faeburrow Elder+ Flawless Maneuver+ Flooded Grove+ Flooded Strand+ Forgotten Ancient+ Ghostly Prison+ Good-Fortune Unicorn+ Grand Arbiter Augustin IV+ Green Sun's Zenith+ Hadana's Climb // Winged Temple of Orazca+ Hallowed Fountain+ Herald of Secret Streams+ Ignoble Hierarch+ Imprisoned in the Moon+ Innkeeper's Talent+ Insatiable Avarice+ Isochron Scepter+ Kami of Whispered Hopes+ Kodama of the East Tree+ Kutzil, Malamet Exemplar+ Marchesa, the Black Rose+ Mayael's Aria+ Mistrise Village+ Multiversal Passage+ Mystic Gate+ Nature's Lore+ Noble Hierarch+ Novijen, Heart of Progress+ Overgrown Farmland+ Overgrown Tomb+ Path to Exile+ Pemmin's Aura+ Razorverge Thicket+ Reflecting Pool+ Reyhan, Last of the Abzan+ Rhythm of the Wild+ Ripples of Potential+ Sacred Foundry+ Selvala, Heart of the Wilds+ Shalai and Hallar+ Silence+ Sodden Verdure+ Solve the Equation+ Steam Vents+ Stomping Ground+ Sunpetal Grove+ Supreme Verdict+ Swords to Plowshares+ Temple Garden+ Temur Ascendancy+ Terrasymbiosis+ The Earth Crystal+ Thran Quarry+ Watery Grave+ Wizard Class+ Yavimaya Coast+ Yuna, Grand Summoner
- 80 PRECON CARDS NOT IN DECK
- Arcane Sanctum- Armillary Sphere- Atarka, World Render- Bladewing the Risen- Boneyard Scourge- Broodmate Dragon- Commander's Sphere- Crosis, the Purger- Crucible of Fire- Crucible of the Spirit Dragon- Crumbling Necropolis- Crux of Fate- Cultivate- Curse of Bounty- Curse of Opulence- Curse of Verbosity- Darksteel Ingot- Deathbringer Regent- Dragon Tempest- Dragonlord's Servant- Dragonspeaker Shaman- Dreamstone Hedron- Dromoka, the Eternal- Earthquake- Elemental Bond- Fist of Suns- Fortunate Few- Fractured Identity- Frontier Bivouac- Frontier Siege- Haven of the Spirit Dragon- Hellkite Charger- Herald's Horn- Intet, the Dreamer- Jungle Shrine- Kindred Discovery- Kodama's Reach- Kolaghan, the Storm's Fury- Lightning Greaves- Mirror of the Forebears- Monastery Siege- Mountain- Mystic Monastery- Nihil Spellbomb- Niv-Mizzet, Dracogenius- Nomad Outpost- O-Kagachi, Vengeful Kami- Ojutai, Soul of Winter- Opulent Palace- Orator of Ojutai- Painful Truths- Palace Siege- Path of Ancestry- Rain of Thorns- Ryusei, the Falling Star- Sandsteppe Citadel- Savage Lands- Savage Ventmaw- Scalelord Reckoner- Scion of the Ur-Dragon- Scourge of Valkas- Seaside Citadel- Silumgar, the Drifting Death- Spellbound Dragon- Steel Hellkite- Sunscorch Regent- Swamp- Taigam, Ojutai Master- Teneb, the Harvester- Territorial Hellkite- The Ur-Dragon- Tyrant's Familiar- Utvara Hellkite- Vivid Crag- Vivid Creek- Vivid Grove- Vivid Marsh- Vivid Meadow- Wasitora, Nekoru Queen- Wayfarer's Bauble
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