COMMANDER · DECK
Bant hugs fresh
Bracket 4 · Optimized@nullJaeger · 2026-04-04
102 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$443.90
MYTHIC
10
RARE
102
UNCOMMON
15
COMMON
21
COMMAND2 CARDS
Creature
2 cardsMAIN100 CARDS
Creature
26 cardsEnchantment
11 cardsArtifact
6 cardsSorcery
8 cardsInstant
13 cardsLand
28 cardsMAYBE46 CARDS
Planeswalker
1 cardsCreature
25 cardsEnchantment
10 cardsArtifact
3 cardsSorcery
4 cardsInstant
3 cardsMONEY CARDS·55 CARDS·$329.42
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Planeswalker
1 cardsCreature
20 cardsEnchantment
14 cardsArtifact
5 cardsSorcery
5 cardsInstant
8 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Mind Over Matter + Loran of the Third Path: early two-card combo, with no mana to spend
- Mind Over Matter + Selvala, Explorer Returned: early two-card combo, with no mana to spend
- Mind Over Matter + Kwain, Itinerant Meddler: early two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Mind Over Matter + Loran of the Third Path — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Selvala, Explorer Returned — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Kwain, Itinerant Meddler — Bracket 4, early two-card combo, with no mana to spend
- Wedding Ring + Consecrated Sphinx — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic25
Basic11
Island6
Plains6
Forest3
Creature28
Human11
Advisor3
Druid3
Elf3
Wizard3
Citizen2
Cleric2
Jellyfish2
Lord2
Rabbit2
Time2
Archer1
Artificer1
Avatar1
Cat1
Doctor1
Dwarf1
God1
Hero1
Noble1
Phyrexian1
Raccoon1
Rhino1
Robot1
Rogue1
Scout1
Soldier1
Spy1
Survivor1
Treefolk1
Outlaws1
Party5
Instant13
Enchantment12
Aura2
God1
Phyrexian1
Sorcery9
Cleric1
Human1
Wizard1
Artifact7
Book1
Equipment1
Robot1
Legends20
Historic26
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponentNear-infinite lifegainNear-infinite lifegain triggersNear-infinite draw triggers for target opponentNear-infinite lifegain triggers for opponentsNear-infinite lifegain for opponents
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentInfinite self-discard triggers
Infinite card drawNear-infinite millNear-infinite colored manaNear-infinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite card draw for each opponentNear-infinite draw triggers for each opponentNear-infinite lifegainNear-infinite lifegain triggersNear-infinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite card draw for opponents that control a Wedding Ring