COMMANDER · DECK
draw burn
Bracket 3 · Upgraded@beanismonster · 2026-03-29
DECK $
$2,657.51
MYTHIC
7
RARE
60
UNCOMMON
13
COMMON
20
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
27 cardsEnchantment
18 cardsArtifact
4 cardsSorcery
6 cardsInstant
5 cardsLand
25 cardsMONEY CARDS·62 CARDS·$2,119.89
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Planeswalker
1 cardCreature
19 cardsEnchantment
17 cardsArtifact
4 cardsSorcery
4 cardsInstant
2 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Zur's Weirding + Bloodchief Ascension: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Zur's Weirding + Bloodchief Ascension — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
39 cards not in the pool
NOT IN THE POOL · 39
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Island9
Swamp9
Forest8
Mountain8
Plains8
Creature28
Wizard6
Human5
Horror3
Phyrexian3
Demon2
Dragon2
Rabbit2
Spirit2
Artificer1
Assassin1
Avatar1
Bird1
Citizen1
Cleric1
Construct1
Druid1
Elf1
Faerie1
Frog1
Golem1
Hag1
Leviathan1
Praetor1
Robot1
Rogue1
Scout1
Snake1
Soldier1
Squid1
Utrom1
Vampire1
Vedalken1
Warlock1
Zombie1
Outlaws3
Party8
Enchantment20
Aura1
Class1
Curse1
Demon1
Hag1
Artifact8
Phyrexian2
Book1
Construct1
Golem1
Horror1
Robot1
Utrom1
Sorcery6
Instant5
Planeswalker3
Jace1
Nixilis1
Teferi1
Legends24
Historic31
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Target opponent loses the game
Near-infinite card drawNear-infinite draw triggersWin the game
Bracket 3 · locks the tableYour opponents mill cards instead of drawing themLock
Target opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game
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