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COMMANDER · DECK

super hug

Bracket 4 · Optimized
@bloodyashes171 · 2026-03-08
Phelddagrif
DECK $
$2,668.02
MYTHIC
7
RARE
70
UNCOMMON
13
COMMON
19
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

26 cards

Enchantment

15 cards

Artifact

13 cards

Sorcery

11 cards

Instant

3 cards

Land

16 cards
SIDEBOARD9 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

2 cards

Enchantment

1 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

2 cards

Instant

2 cards
MONEY CARDS·68 CARDS·$2,124.30
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Creature

15 cards

Enchantment

13 cards

Artifact

13 cards

Sorcery

9 cards

Instant

4 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phelddagrif + Intruder Alarm: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Wedding Ring + Consecrated Sphinx: early arguably two-card combo, with no mana to spend
  • Phelddagrif + Suture Priest + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
001111422431344526+
COLOR
W: 24 pipsU: 30 pipsG: 28 pipsC: 113 pips
TYPES
Land31
Nonbasic13
Basic18
Forest8
Island8
Plains8
Creature27
Human9
Elf4
Druid3
Wizard3
Cleric2
Phelddagrif2
Rabbit2
Rogue2
Scout2
Shaman2
Spirit2
Treefolk2
Advisor1
Artificer1
Bird1
Citizen1
Doctor1
Faerie1
Jellyfish1
Lord1
Noble1
Rhino1
Soldier1
Sphinx1
Time1
Outlaws2
Party7
Enchantment15
Artifact13
Book1
Sorcery11
Arcane1
Instant3
Legends13
Historic26
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite card draw for opponents that control a Wedding Ring
Group
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