COMMANDER · DECK
Azor Azorius Sphinx
@ComboOfRocks · 2026-01-02
DECK $
$42.70
MYTHIC
7
RARE
27
UNCOMMON
23
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
3 cardsArtifact
15 cardsSorcery
2 cardsInstant
10 cardsLand
18 cardsMONEY CARDS·8 CARDS·$17.16
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Creature
3 cardsEnchantment
1 cardsArtifact
3 cardsInstant
1 cardsCURVE
COLOR
TYPES
Land36
Nonbasic16
Basic20
Island15
Plains11
Desert1
Gate1
Creature34
Sphinx31
Phyrexian2
Detective1
Drake1
Eldrazi1
Human1
Monk1
Nightmare1
Spirit1
Artifact18
Sphinx3
Instant11
Enchantment4
Background1
Sphinx1
Sorcery2
Legends9
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite blinkingInfinite ETBInfinite LTBInfinite mana lands you control can produce
Opponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Opponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Infinite draw triggersInfinite rummagingInfinite self-discard triggers
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite power for a creature until end of turn