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COMMANDER · DECK

Group Hug :D

Bracket 4 · Optimized
@le_king_of_rats · 2026-03-21
Phelddagrif
DECK $
$2,494.46
MYTHIC
10
RARE
45
UNCOMMON
12
COMMON
33
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

27 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

9 cards

Sorcery

6 cards

Instant

14 cards

Land

8 cards
MONEY CARDS·57 CARDS·$1,988.57
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Creature

20 cards

Enchantment

9 cards

Artifact

6 cards

Sorcery

5 cards

Instant

12 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 12 game changers — Bracket 3 allows 3
  • Phelddagrif + Intruder Alarm: early two-card combo, with no mana to spend
  • Wedding Ring + Consecrated Sphinx: early arguably two-card combo, with no mana to spend
  • Phelddagrif + Suture Priest + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
001011422231343556+
COLOR
W: 24 pipsU: 33 pipsG: 26 pipsC: 121 pips
TYPES
Land32
Nonbasic5
Basic27
Forest10
Island10
Plains7
Creature28
Human7
Druid3
Elf3
Wizard3
Cleric2
Faerie2
Jellyfish2
Phelddagrif2
Phyrexian2
Rabbit2
Rogue2
Spirit2
Artificer1
Citizen1
Construct1
Doctor1
Dryad1
Elemental1
Lord1
Noble1
Nymph1
Pirate1
Rhino1
Scout1
Soldier1
Sphinx1
Time1
Treefolk1
Outlaws3
Party7
Instant14
Enchantment13
Dryad1
Elemental1
Nymph1
Artifact11
Book1
Construct1
Human1
Phyrexian1
Soldier1
Sorcery7
Legends14
Historic24
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite card draw for opponents that control a Wedding Ring
Group
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