COMMANDER · DECK
noctis artifact/control 4
@Aar0n · 2026-01-06
DECK $
$3,905.86
MYTHIC
15
RARE
50
UNCOMMON
14
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
11 cardsEnchantment
5 cardsArtifact
19 cardsSorcery
5 cardsInstant
18 cardsLand
23 cardsMONEY CARDS·70 CARDS·$3,118.63
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Planeswalker
4 cardsCreature
10 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
4 cardsInstant
17 cardsLand
15 cardsCURVE
COLOR
TYPES
Land37
Nonbasic20
Basic17
Island17
Swamp10
Plains9
Saga1
Urza's1
Artifact22
Equipment1
Human1
Insect1
Phyrexian1
Soldier1
Thopter1
Vehicle1
Instant18
Creature12
Human5
Rogue3
Artificer2
Archer1
Bird1
Faerie1
Horror1
Insect1
Kraken1
Noble1
Orc1
Phyrexian1
Soldier1
Sphinx1
Spirit1
Thopter1
Outlaws3
Party3
Enchantment6
Saga1
Urza's1
Sorcery5
Planeswalker4
Tezzeret2
Narset1
Teferi1
Legends15
Historic32
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Near-infinite turnsLock
Infinite damageInfinite lifegain triggersInfinite lifegainInfinite storm count
Infinite damageInfinite lifegain triggersInfinite lifegainInfinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Opponents put all cards in hand on the bottom of their library on each of their draw stepsLock