COMMANDER · DECK
THE MOLE GOD DEMANDS MORE COMBAT PHASES
@JesterJesterson · 2026-01-14
DECK $
$112.14
MYTHIC
3
RARE
20
UNCOMMON
28
COMMON
49
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
13 cardsInstant
20 cardsLand
8 cardsMONEY CARDS·23 CARDS·$73.18
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Creature
6 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
3 cardsInstant
3 cardsLand
2 cardsCURVE
COLOR
TYPES
Land35
Nonbasic6
Basic29
Forest20
Mountain9
Instant20
Creature18
Human5
Dinosaur2
Druid2
Elder2
God2
Lizard2
Mercenary2
Warrior2
Bear1
Beast1
Centaur1
Dragon1
Elemental1
Elf1
Goblin1
Mole1
Plant1
Ranger1
Scout1
Shaman1
Soldier1
Wolf1
Outlaws2
Party2
Sorcery13
Arcane1
Artifact9
Equipment5
Enchantment6
Aura2
God1
Legends13
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Near-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature