COMMANDER · DECK
#572: Enchanting Schemes
@Myrkul'sMind · 2026-01-17
DECK $
$51.38
MYTHIC
2
RARE
29
UNCOMMON
25
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
9 cardsInstant
6 cardsLand
16 cardsMONEY CARDS·9 CARDS·$20.37
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Creature
5 cardsSorcery
3 cardsInstant
1 cardsCURVE
COLOR
TYPES
Land34
Nonbasic13
Basic21
Island9
Plains8
Swamp8
Creature31
Human10
Nightmare4
Cleric3
Demon3
Wizard3
Demigod2
Glimmer2
Archon1
Artificer1
Bird1
Dog1
Druid1
Elk1
Fox1
Giant1
Kor1
Lamia1
Moogle1
Nymph1
Pegasus1
Phyrexian1
Samurai1
Scout1
Soldier1
Zombie1
Party6
Enchantment28
Human4
Aura3
Nightmare3
Demigod2
Demon2
Glimmer2
Bird1
Cleric1
Dog1
Fox1
Giant1
Lamia1
Nymph1
Room1
Samurai1
Soldier1
Wizard1
Zombie1
Artifact12
Elk1
Sorcery9
Instant6
Legends6
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite ETBInfinite creature tokens
Target opponent loses the game at the beginning of their next upkeep
Infinite copies of the cast enchantment
Target opponent loses the game at the beginning of their next upkeep
Infinite creature ETBInfinite creature tokensDraw the game