COMMANDER · DECK
Muldrotha, May the Stax be with you (Primer inc).
Bracket 4 · Optimized@Dknowdcare · 2024-01-03
DECK $
$1,294.39
MYTHIC
18
RARE
56
UNCOMMON
16
COMMON
10
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
33 cardsEnchantment
14 cardsArtifact
11 cardsSorcery
2 cardsInstant
2 cardsLand
34 cardsMAYBE1 CARD
Planeswalker
1 cardsMONEY CARDS·81 CARDS·$1,028.68
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Planeswalker
4 cardsCreature
29 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
2 cardsInstant
2 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Muldrotha, the Gravetide + Displacer Kitten + Sol Ring + Claws of Gix: early two-card combo, with no mana to spend
- Hermit Druid + Nexus of Fate: infinite extra turns
- Muldrotha, the Gravetide + Sidisi, Undead Vizier + Nexus of Fate: infinite extra turns
- and 6 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 9
- Muldrotha, the Gravetide + Displacer Kitten + Sol Ring + Claws of Gix — Bracket 4, early two-card combo, with no mana to spend
- Hermit Druid + Nexus of Fate — Bracket 4, infinite extra turns
- Muldrotha, the Gravetide + Sidisi, Undead Vizier + Nexus of Fate — Bracket 4, infinite extra turns
- Muldrotha, the Gravetide + Displacer Kitten + Lotus Petal — Bracket 3, early arguably two-card combo, with no mana to spend
- Maralen of the Mornsong + Opposition Agent — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Hermit Druid + Thassa's Oracle — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Mana Vault — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic32
Basic3
Forest3
Island3
Swamp3
Rogue1
Saga1
Shapeshifter1
Urza's1
Creature34
Human5
Wizard4
Zombie4
Elemental3
Elf3
Shaman3
Dragon2
Druid2
Horror2
Merfolk2
Phyrexian2
Praetor2
Rogue2
Spike2
Ape1
Avatar1
Bard1
Bear1
Beast1
Bird1
Cat1
Cleric1
Construct1
Djinn1
Faerie1
Frog1
Illusion1
Insect1
Knight1
Scout1
Shapeshifter1
Slug1
Snake1
Spirit1
Treefolk1
Outlaws2
Party7
Enchantment15
Aura2
Saga1
Urza's1
Artifact13
Construct1
Insect1
Vehicle1
Planeswalker3
Ashiok1
Oko1
Wrenn1
Instant2
Sorcery2
Legends22
Historic35
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Infinite death triggersInfinite creature ETBInfinite creature LTB
Infinite blinkingInfinite colored manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite ETBInfinite LTBInfinite colored manaInfinite death triggersInfinite sacrifice triggers
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 4 · infinite extra turnsInfinite self-millInfinite turnsSkip your draw stepsLock
Infinite colored manaInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite storm count
Infinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Reduce the toughness of creatures opponents control to 0 on each of your turns
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game