COMMANDER · DECK
1 Land
@James Wright · 2026-02-07
DECK $
$2,711.23
MYTHIC
17
RARE
38
UNCOMMON
30
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
37 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
12 cardsInstant
17 cardsLand
14 cardsMONEY CARDS·63 CARDS·$2,155.96
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Creature
17 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
8 cardsInstant
14 cardsLand
9 cardsCURVE
COLOR
TYPES
Creature38
Human7
Wizard5
Zombie5
Spirit4
Elemental3
Rogue3
Druid2
Imp2
Lizard2
Skeleton2
Angel1
Ape1
Avatar1
Beast1
Bird1
Elf1
Faerie1
Goblin1
Horror1
Illusion1
Incarnation1
Jace1
Merfolk1
Noble1
Phoenix1
Phyrexian1
Troll1
Vampire1
Warrior1
Weird1
Wraith1
Outlaws3
Party9
Instant26
Land17
Nonbasic17
Elemental1
Forest1
Goblin1
Mountain1
Weird1
Sorcery16
Artifact13
Enchantment6
Planeswalker1
Human1
Jace1
Wizard1
Legends4
Historic16
LAND PROBABILITY
14 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 459.5%
TURN 589.3%
TURN 697.9%
TURN 799.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite self-millNear-infinite storm count
Infinite card drawInfinite draw triggersWin the game