COMMANDER · DECK
Lockout
@EndL · 2026-02-11
DECK $
$1,968.17
MYTHIC
15
RARE
38
UNCOMMON
16
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
6 cardsArtifact
17 cardsSorcery
11 cardsInstant
11 cardsLand
18 cardsMONEY CARDS·74 CARDS·$1,568.42
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Creature
18 cardsEnchantment
5 cardsArtifact
16 cardsSorcery
10 cardsInstant
11 cardsLand
14 cardsCURVE
COLOR
TYPES
Land35
Nonbasic18
Basic17
Swamp18
Goblin1
Saga1
Urza's1
Creature21
Vampire4
Rogue3
Zombie3
Cleric2
Human2
Knight2
Phyrexian2
Wizard2
Adventure1
Archer1
Assassin1
Dauthi1
Demon1
Elf1
Glimmer1
Goblin1
God1
Horror1
Minion1
Myr1
Nightmare1
Orc1
Praetor1
Snake1
Spirit1
Outlaws4
Party7
Artifact20
Equipment3
God1
Infinity1
Myr1
Stone1
Instant14
Adventure1
Knight1
Zombie1
Sorcery12
Enchantment8
Aura1
Glimmer1
Saga1
Snake1
Urza's1
Legends14
Historic31
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that cardLockPlayers can't draw cardsPlayers can't gain life
LockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card