COMMANDER · DECK
One Final Game -Liam
@Bacon Glaze · 2026-02-20
DECK $
$150.34
MYTHIC
9
RARE
37
UNCOMMON
14
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
29 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
10 cardsInstant
6 cardsLand
3 cardsMONEY CARDS·24 CARDS·$98.82
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Creature
11 cardsEnchantment
1 cardsArtifact
6 cardsSorcery
4 cardsInstant
1 cardsLand
1 cardsCURVE
COLOR
TYPES
Land37
Nonbasic2
Basic35
Swamp35
Creature30
Sphinx11
Human4
Artificer3
Doctor3
Lord3
Rogue3
Time3
Cat2
Advisor1
Bird1
Cleric1
Demon1
Dog1
Golem1
Halfling1
Horror1
Monk1
Myr1
Octopus1
Phyrexian1
Robot1
Soldier1
Spirit1
Vedalken1
Warlock1
Outlaws4
Party4
Artifact16
Bird1
Dog1
Golem1
Myr1
Robot1
Sphinx1
Sorcery10
Enchantment6
Aura2
Saga1
Instant6
Planeswalker1
Jace1
Legends16
Historic32
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Near-infinite turnsLock
Opponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Target opponent loses the game at the beginning of their next upkeep