COMMANDER · DECK
Copy of - mono white
2026-05-15
ONLY 99 CARDSILLEGAL: 2 CARDS
DECK $
$1,307.25
MYTHIC
18
RARE
42
UNCOMMON
16
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN98 CARDS
Creature
16 cardsEnchantment
5 cardsArtifact
24 cardsSorcery
9 cardsInstant
11 cardsLand
10 cardsSIDEBOARD2 CARDS
Artifact
2 cardsMAYBE10 CARDS
Planeswalker
1 cardsCreature
2 cardsArtifact
1 cardsSorcery
2 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·60 CARDS·$1,003.38
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Creature
9 cardsEnchantment
5 cardsArtifact
24 cardsSorcery
6 cardsInstant
11 cardsLand
5 cardsCURVE
COLOR
TYPES
Land33
Nonbasic9
Basic24
Plains24
Artifact27
Equipment8
Construct1
Human1
Soldier1
Spacecraft1
Wall1
Creature17
Wall4
Human3
Bird2
Phyrexian2
Soldier2
Wizard2
Angel1
Cleric1
Construct1
Dragon1
Elder1
Germ1
Hero1
Horror1
Illusion1
Kor1
Spirit1
Symbiote1
Party3
Instant11
Sorcery9
Enchantment5
Aura2
Legends14
Historic31
LAND PROBABILITY
33 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.5%
TURN 669.2%
TURN 784.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Draw the game
Draw the game
LockPrevent all damage that would be dealt to you
Infinite damage to one opponent
Opponents can only cast the remaining spells in their handLock
Prevent all damage that would be dealt to youLock
Near-infinite damage to target player
Infinite damage
Near-infinite damage to one opponent
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card that gives indestructible
Opponents can't cast spellsLock