metamox
COMMANDER · DECK

MTG Commander: Animar Transformer powerdown

2026-05-15
Animar, Soul of Elements
101 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$471.90
MYTHIC
10
RARE
38
UNCOMMON
21
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Creature

50 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

8 cards

Sorcery

2 cards

Instant

1 cards
NAMECOSTPRICE

Land

19 cards
CURVE
007111219310445136+
COLOR
U: 22 pipsR: 3 pipsG: 34 pipsC: 180 pips
TYPES
Creature51
Human10
Myr6
Shaman6
Druid5
Elf4
Golem4
Hydra3
Phyrexian3
Robot3
Beast2
Dragon2
Insect2
Spider2
Thopter2
Vehicle2
Wizard2
Bird1
Cat1
Chimera1
Construct1
Elder1
Elemental1
Elephant1
Elk1
Fox1
Goblin1
Hero1
Horror1
Jellyfish1
Kraken1
Ooze1
Pirate1
Praetor1
Salamander1
Scout1
Sphinx1
Spirit1
Warrior1
Outlaws1
Party3
Land36
Nonbasic16
Basic20
Forest10
Island8
Mountain6
Artifact29
Myr6
Golem4
Robot3
Equipment2
Phyrexian2
Spider2
Thopter2
Vehicle2
Construct1
Dragon1
Elk1
Fox1
Hero1
Insect1
Scout1
Enchantment4
Aura1
Human1
Wizard1
Instant2
Sorcery2
Legends10
Historic33
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Morph or Megamorph
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Group
Color
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