COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
2 cardsInstant
19 cardsLand
20 cardsMONEY CARDS·64 CARDS·$1,036.34
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Creature
22 cardsEnchantment
7 cardsArtifact
8 cardsInstant
15 cardsLand
12 cardsCURVE
COLOR
TYPES
Land34
Nonbasic18
Basic16
Island10
Plains10
Town2
Adventure1
Saga1
Urza's1
Creature27
Human14
Cleric7
Wizard5
Advisor2
Halfling2
Monk2
Rogue2
Sphinx2
Cat1
Crab1
Druid1
Faerie1
Horror1
Kraken1
Mercenary1
Peasant1
Phyrexian1
Rabbit1
Rhino1
Spirit1
Warrior1
Outlaws3
Party15
Instant19
Artifact11
Equipment1
Sphinx1
Enchantment9
Aura1
Saga1
Urza's1
Sorcery3
Adventure1
Town1
Legends16
Historic25
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite mill for target opponent
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering