COMMANDER · DECK
Going on an Adventure (Time)
@@TheRyanHayes15 · 2026-03-23
DECK $
$563.23
MYTHIC
8
RARE
47
UNCOMMON
16
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
39 cardsEnchantment
1 cardsArtifact
1 cardsSorcery
14 cardsInstant
6 cardsLand
30 cardsMONEY CARDS·41 CARDS·$436.11
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Creature
6 cardsEnchantment
1 cardsSorcery
6 cardsInstant
5 cardsLand
23 cardsCURVE
COLOR
TYPES
Creature40
Adventure26
Human8
Faerie6
Giant6
Dragon5
Wizard5
Druid3
Elemental3
Warrior3
Elf2
Knight2
Noble2
Otter2
Rogue2
Shaman2
Snake2
Advisor1
Badger1
Barbarian1
Demon1
Detective1
Elephant1
Elk1
Fox1
Horror1
Ouphe1
Peasant1
Raccoon1
Scorpion1
Scout1
Treefolk1
Whale1
Outlaws2
Party10
Land38
Nonbasic27
Basic11
Island11
Forest10
Mountain9
Adventure3
Town3
Sorcery30
Adventure16
Human4
Dragon2
Elemental2
Giant2
Town2
Wizard2
Detective1
Faerie1
Horror1
Knight1
Noble1
Otter1
Raccoon1
Scorpion1
Scout1
Snake1
Warrior1
Instant21
Adventure16
Faerie3
Dragon2
Druid2
Giant2
Rogue2
Badger1
Elemental1
Elf1
Elk1
Fox1
Human1
Noble1
Otter1
Town1
Warrior1
Whale1
Wizard1
Enchantment4
Adventure3
Artifact1
Legends4
Historic5
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE