COMMANDER · DECK
Salt
@GGFelix · 2026-03-25
DECK $
$847.03
MYTHIC
8
RARE
34
UNCOMMON
24
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
15 cardsEnchantment
13 cardsArtifact
16 cardsSorcery
9 cardsInstant
10 cardsLand
3 cardsMONEY CARDS·56 CARDS·$669.00
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Planeswalker
2 cardsCreature
14 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
8 cardsInstant
9 cardsLand
1 cardsCURVE
COLOR
TYPES
Land33
Nonbasic1
Basic32
Island16
Plains16
Artifact18
Construct1
Human1
Soldier1
Creature16
Human9
Wizard4
Cleric3
Soldier3
Advisor1
Bird1
Construct1
Dragon1
God1
Halfling1
Horror1
Kraken1
Phyrexian1
Praetor1
Spirit1
Party7
Enchantment14
God1
Instant10
Sorcery9
Planeswalker3
Dovin1
Narset1
Teferi1
Legends11
Historic27
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite damageInfinite lifegainInfinite lifegain triggers
Counter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Exile target opponent's library
Exile all spells opponents cast from their handsLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Win the game
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Mass Land DenialPlayers skip their untap stepsLock
Opponents can't cast spellsLock