COMMANDER · DECK
Copy of - Tergrid do nothing wrong
2026-05-14
DECK $
$4,455.90
MYTHIC
15
RARE
40
UNCOMMON
15
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
16 cardsEnchantment
9 cardsArtifact
16 cardsSorcery
16 cardsInstant
10 cardsLand
10 cardsMAYBE1 CARD
Creature
1 cardsMONEY CARDS·64 CARDS·$3,559.41
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Planeswalker
2 cardsCreature
11 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
11 cardsInstant
9 cardsLand
8 cardsCURVE
COLOR
TYPES
Land30
Nonbasic9
Basic21
Swamp21
Saga1
Urza's1
Artifact18
Book1
God1
Insect1
Creature17
Human4
Rogue4
Warrior3
Orc2
Zombie2
Archer1
Dauthi1
Faerie1
God1
Horror1
Insect1
Minion1
Nightmare1
Phyrexian1
Praetor1
Shaman1
Skeleton1
Spirit1
Wizard1
Outlaws4
Party8
Sorcery16
Enchantment10
Saga1
Urza's1
Instant10
Planeswalker2
Liliana2
Legends14
Historic30
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
LockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card