COMMANDER · DECK
Nezahal ED
@GrowingPaynes · 2026-03-27
DECK $
$517.74
MYTHIC
8
RARE
33
UNCOMMON
23
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
13 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
7 cardsInstant
22 cardsLand
10 cardsMONEY CARDS·55 CARDS·$402.85
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Planeswalker
2 cardsCreature
10 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
7 cardsInstant
14 cardsLand
5 cardsCURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Island26
Rogue1
Shapeshifter1
Weird1
Instant23
Artifact16
Phyrexian1
Shapeshifter1
Creature14
Wizard8
Human5
Phyrexian2
Shapeshifter2
Dinosaur1
Elder1
Frog1
Horror1
Kraken1
Merfolk1
Praetor1
Rogue1
Saga1
Weird1
Outlaws1
Party9
Enchantment7
Phyrexian1
Praetor1
Saga1
Sorcery7
Planeswalker2
Jace1
Narset1
Legends11
Historic24
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite ETBInfinite LTBInfinite storm count
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Infinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering