COMMANDER · DECK
111111111111
@SRManu · 2026-04-04
DECK $
$1,208.16
MYTHIC
5
RARE
66
UNCOMMON
16
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
14 cardsInstant
15 cardsLand
33 cardsMONEY CARDS·84 CARDS·$960.53
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Planeswalker
1 cardsCreature
13 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
14 cardsInstant
14 cardsLand
22 cardsCURVE
COLOR
TYPES
Land33
Nonbasic30
Basic3
Island5
Mountain4
Swamp4
Artifact15
Construct1
God1
Phyrexian1
Instant15
Creature14
Human4
Rogue3
Phyrexian2
Vampire2
Wizard2
Archer1
Assassin1
Construct1
Dauthi1
Demon1
God1
Hag1
Horror1
Knight1
Orc1
Praetor1
Zombie1
Outlaws4
Party5
Sorcery14
Enchantment11
Aura2
Hag1
Planeswalker1
Narset1
Legends7
Historic21
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Infinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Target opponent loses the game
Infinite lifeloss for target opponentTarget opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Infinite self-millNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Opponents put all cards in hand on the bottom of their library on each of their draw stepsLock