COMMANDER · DECK
Mono red Hazzy
@Subss · 2026-04-05
DECK $
$219.64
MYTHIC
7
RARE
27
UNCOMMON
16
COMMON
50
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
12 cardsInstant
16 cardsLand
4 cardsMONEY CARDS·21 CARDS·$160.40
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Creature
4 cardsEnchantment
3 cardsArtifact
1 cardsSorcery
2 cardsInstant
9 cardsLand
2 cardsCURVE
COLOR
TYPES
Land35
Nonbasic3
Basic32
Mountain32
Cave1
Creature21
Human5
Shaman4
Goblin2
Horror2
Phyrexian2
Rogue2
Spirit2
Warrior2
Ape1
Beast1
Devil1
Efreet1
God1
Incarnation1
Jackal1
Knight1
Lizard1
Monk1
Phoenix1
Pirate1
Raccoon1
Wizard1
Wurm1
Outlaws3
Party5
Instant16
Adventure1
Arcane1
Sorcery12
Artifact11
Equipment3
Cave1
Enchantment7
Adventure1
Case1
Legends5
Historic15
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn