COMMANDER · DECK
Why Build Suspense?
2026-05-14
136 CARDS (LIMIT 100)SINGLETON: 14 CARDS
DECK $
$680.22
MYTHIC
8
RARE
63
UNCOMMON
42
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN135 CARDS
Creature
11 cardsEnchantment
3 cardsArtifact
17 cardsSorcery
26 cardsInstant
43 cardsLand
25 cardsMONEY CARDS·60 CARDS·$523.18
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Creature
7 cardsEnchantment
2 cardsArtifact
11 cardsSorcery
10 cardsInstant
18 cardsLand
12 cardsCURVE
COLOR
TYPES
Instant51
Trap3
Sorcery31
Land29
Nonbasic29
Island3
Mountain2
Rogue1
Shapeshifter1
Weird1
Artifact23
Equipment4
Creature13
Wizard7
Human4
Demon2
Noble2
Djinn1
Drake1
Efreet1
Elemental1
Giant1
Goblin1
Horror1
Kraken1
Rogue1
Shapeshifter1
Sorcerer1
Weird1
Outlaws1
Party8
Enchantment4
Legends9
Historic31
LAND PROBABILITY
27 LANDS · 135 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 443.1%
TURN 576.5%
TURN 692.1%
TURN 797.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count