COMMANDER · DECK
why play game when not play game is option
@seamus.mcclure · 2026-04-22
DECK $
$1,469.58
MYTHIC
13
RARE
42
UNCOMMON
20
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
4 cardsArtifact
22 cardsSorcery
7 cardsInstant
7 cardsLand
14 cardsMONEY CARDS·59 CARDS·$1,167.18
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Creature
21 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
2 cardsInstant
6 cardsLand
9 cardsCURVE
COLOR
TYPES
Land37
Nonbasic14
Basic23
Plains23
Desert1
Human1
Warlock1
Artifact25
Equipment8
Human2
Cleric1
Soldier1
Creature24
Human12
Soldier7
Cleric4
Wizard4
Bird2
Phyrexian2
Advisor1
Archon1
Bard1
Dragon1
Dwarf1
Gnome1
Halfling1
Knight1
Mercenary1
Orc1
Praetor1
Ranger1
Rogue1
Spirit1
Vampire1
Warlock1
Outlaws3
Party9
Instant8
Sorcery8
Enchantment5
Spirit1
Legends14
Historic33
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE