COMMANDER · DECK
Dungeon Master (D&D DM Deck. Fight monsters, navigate traps, search for treasure and Magic items)
2026-05-14
ONLY 96 CARDS
DECK $
$523.63
MYTHIC
17
RARE
45
UNCOMMON
29
COMMON
48
COMMAND1 CARD
Creature
1 cardsMAIN95 CARDS
Creature
30 cardsEnchantment
6 cardsArtifact
17 cardsSorcery
2 cardsLand
40 cardsSIDEBOARD43 CARDS
Planeswalker
1 cardsCreature
4 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
3 cardsInstant
5 cardsLand
20 cardsMONEY CARDS·46 CARDS·$399.42
Sign in to save your threshold.
Creature
13 cardsEnchantment
6 cardsArtifact
7 cardsInstant
4 cardsLand
16 cardsCURVE
COLOR
TYPES
Land40
Nonbasic33
Basic7
Gate11
Island4
Forest3
Mountain3
Plains2
Swamp1
Creature31
Human11
Dragon9
Knight4
Rogue4
Elf3
Barbarian2
Cleric2
Dwarf2
Elder2
Shaman2
Warrior2
Wizard2
Adventure1
Angel1
Artificer1
Assassin1
Bard1
Citizen1
Giant1
God1
Halfling1
Kobold1
Orc1
Snake1
Tiefling1
Wall1
Warlock1
Zombie1
Outlaws5
Party9
Artifact19
Equipment8
Adventure2
Book1
Wall1
Enchantment6
Class3
Aura1
Background1
Sorcery3
Adventure1
Book1
Instant2
Adventure2
Dragon1
Equipment1
Legends18
Historic37
LAND PROBABILITY
40 LANDS · 95 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.7%
TURN 529.6%
TURN 650.1%
TURN 767.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE