COMMANDER · DECK
Scheming up a Lock
2026-05-15
ONLY 91 CARDS
DECK $
$394.88
MYTHIC
7
RARE
39
UNCOMMON
28
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN90 CARDS
Creature
16 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
12 cardsInstant
11 cardsLand
31 cardsMONEY CARDS·40 CARDS·$303.68
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Creature
9 cardsEnchantment
1 cardsArtifact
4 cardsSorcery
8 cardsInstant
4 cardsLand
14 cardsCURVE
COLOR
TYPES
Land40
Nonbasic31
Basic9
Island8
Plains5
Swamp3
Goblin1
Human1
Warlock1
Weird1
Creature17
Human3
Wizard3
Horror2
Sphinx2
Warrior2
Angel1
Artificer1
Avatar1
Bird1
Dragon1
Elder1
Eldrazi1
Elf1
Giant1
Goblin1
Kor1
Kraken1
Spirit1
Vampire1
Warlock1
Weird1
Outlaws1
Party5
Instant14
Artifact12
Bird1
Equipment1
Sorcery12
Enchantment3
Legends6
Historic17
LAND PROBABILITY
37 LANDS · 90 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.5%
TURN 531.4%
TURN 652.4%
TURN 769.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering