COMMANDER · DECK
Fleem's Dream
@Jame34 · 2026-01-07
DECK $
$3,552.26
MYTHIC
13
RARE
63
UNCOMMON
18
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
16 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
19 cardsInstant
13 cardsLand
29 cardsSIDEBOARD1 CARD
Land
1 cardsMAYBE20 CARDS
Creature
7 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
6 cardsInstant
2 cardsMONEY CARDS·89 CARDS·$2,833.75
Sign in to save your threshold.
Creature
17 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
20 cardsInstant
13 cardsLand
24 cardsCURVE
COLOR
TYPES
Land35
Nonbasic26
Basic9
Mountain8
Swamp8
Island6
Cave1
Town1
Sorcery19
Creature17
Human4
Imp2
Phyrexian2
Pirate2
Rogue2
Spirit2
Wizard2
Zombie2
Archer1
Dragon1
Elder1
Elemental1
Elf1
Frog1
Goblin1
God1
Horror1
Kraken1
Minotaur1
Orc1
Praetor1
Scientist1
Shaman1
Villain1
Warrior1
Outlaws4
Party5
Artifact13
Cave1
God1
Instant13
Enchantment4
Aura1
Planeswalker1
Narset1
Legends9
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawNear-infinite lifelossInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Infinite black manaInfinite self-discard triggersInfinite storm count
Infinite +1/+1 counters on a creatureInfinite self-discard triggersInfinite storm count
Infinite self-discard triggersInfinite storm count
Exile your library with the ability to play the exiled cards until end of turnInfinite self-discard triggersInfinite storm count
Infinite self-millNear-infinite storm count
Infinite self-discard triggersInfinite storm count
Infinite self-discard triggersInfinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging