metamox
COMMANDER · DECK

will this actually work? lol

2018-08-29
Selenia, Dark Angel
DECK $
$511.30
MYTHIC
16
RARE
55
UNCOMMON
25
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

22 cards

Enchantment

9 cards

Artifact

11 cards

Sorcery

14 cards

Instant

6 cards

Land

15 cards
MONEY CARDS·51 CARDS·$389.76
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Creature

14 cards

Enchantment

12 cards

Artifact

8 cards

Sorcery

5 cards

Instant

6 cards

Land

6 cards
CURVE
00916213315475126+
COLOR
W: 40 pipsB: 42 pipsC: 154 pips
TYPES
Land37
Nonbasic13
Basic24
Swamp13
Plains12
Creature23
Human6
Angel4
Cleric4
Wizard3
God2
Phyrexian2
Vampire2
Avatar1
Demon1
Elk1
Golem1
Insect1
Monk1
Nomad1
Plant1
Rebel1
Rhino1
Spirit1
Wall1
Party7
Artifact15
Angel1
Elk1
Golem1
Insect1
Phyrexian1
Sorcery14
Enchantment11
God2
Aura1
Instant6
Legends6
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS35 COMBOS
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Target opponent loses the game
Infinite card draw
Infinite lifelossNear-infinite lifegain
Infinite card draw
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Target opponent loses the game
You can't lose the game due to having 0 or less lifeLock
Group
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