COMMANDER · DECK
Getting a life
2018-11-27
DECK $
$436.60
MYTHIC
4
RARE
38
UNCOMMON
16
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
10 cardsInstant
7 cardsLand
11 cardsMONEY CARDS·36 CARDS·$332.49
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Creature
16 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
3 cardsInstant
3 cardsLand
2 cardsCURVE
COLOR
TYPES
Land35
Nonbasic9
Basic26
Plains14
Swamp12
Creature32
Human11
Cleric10
Spirit5
Advisor3
Vampire3
Angel2
Monk2
Zombie2
Ally1
Avatar1
Bat1
Beast1
Cat1
Demon1
God1
Kor1
Phyrexian1
Rhino1
Rogue1
Sheep1
Soldier1
Thrull1
Wall1
Wizard1
Outlaws1
Party12
Enchantment11
God1
Sheep1
Sorcery10
Artifact7
Instant7
Legends8
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Near-infinite lifeloss
Near-infinite lifeloss
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Target opponent loses the game
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain