MetaMox
COMMANDER · DECK

Norin, God of Panic

Bracket 4 · Optimized
@IsNull · 2021-08-03
Norin the Wary
BANNED: 2 CARDS
DECK $
$3,717.56
MYTHIC
11
RARE
58
UNCOMMON
24
COMMON
44
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

20 cards

Sorcery

4 cards

Instant

6 cards

Land

7 cards
SIDEBOARD3 CARDS

Sorcery

2 cards

Instant

1 cards
NAMECOSTPRICE
MONEY CARDS·79 CARDS·$2,964.48
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Creature

28 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

19 cards

Sorcery

11 cards

Instant

7 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • Ojer Axonil, Deepest Might // Temple of Power + Pyrohemia: early arguably two-card combo, for four mana or less
  • Dualcaster Mage + Twinflame: arguably two-card combo, for six mana or less
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
30101182193646506+
COLOR
R: 52 pipsC: 99 pips
TYPES
Land37
Nonbasic7
Basic30
Mountain30
God1
Saga1
Urza's1
Creature31
Goblin14
Warrior10
God3
Human3
Devil2
Dwarf2
Rogue2
Shaman2
Soldier2
Citizen1
Coward1
Dragon1
Elemental1
Golem1
Gremlin1
Lizard1
Mercenary1
Monkey1
Noble1
Ogre1
Pirate1
Saga1
Outlaws4
Party12
Artifact22
Equipment2
Book1
God1
Golem1
Shaman1
Vehicle1
Enchantment6
Saga2
Goblin1
God1
Shaman1
Urza's1
Instant6
Sorcery5
Legends17
Historic38
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite colorless manaInfinite ETBInfinite LTBInfinite storm count
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite death triggersInfinite ETBInfinite LTB
Infinite damageInfinite death triggersInfinite ETBInfinite LTB
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Infinite creature tokensInfinite damageInfinite red mana
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameNear-infinite damage
Infinite creature tokensInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite creature ETBInfinite creature LTBInfinite storm count
Group
Color
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