MetaMox
COMMANDER · DECK

hope and pray i get to attack

Bracket 4 · Optimized
@goclould · 2025-05-06
Kaalia of the Vast
DECK $
$1,623.01
MYTHIC
31
RARE
64
UNCOMMON
4
COMMON
1
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

5 cards

Sorcery

5 cards

Instant

10 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·77 CARDS·$1,296.84
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Planeswalker

1 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

3 cards

Sorcery

5 cards

Instant

9 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
  • Scourge of the Skyclaves + Archfiend of Despair: early arguably two-card combo, for four mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
1010192739465206+
COLOR
W: 51 pipsB: 41 pipsR: 19 pipsC: 148 pips
TYPES
Land37
Nonbasic34
Basic3
Mountain4
Plains4
Swamp4
Gate1
Creature36
Demon12
Angel11
Dragon6
Human6
Cleric4
Elder4
Horror2
Phyrexian2
Vampire2
Bard1
Kor1
Rogue1
Scout1
Skeleton1
Soldier1
Outlaws1
Party5
Instant11
Artifact6
Human1
Soldier1
Enchantment6
Sorcery5
Planeswalker1
Dihada1
Legends22
Historic26
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Each opponent loses the gameInfinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
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