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COMMANDER · DECK

Kaalia Updated 2025

Bracket 4 · Optimized
@darkbird6 · 2025-12-15
Kaalia of the Vast
DECK $
$1,443.64
MYTHIC
30
RARE
92
UNCOMMON
28
COMMON
15
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

14 cards

Sorcery

9 cards

Instant

10 cards

Land

32 cards
NAMECOSTPRICE
MAYBE65 CARDS

Creature

21 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

8 cards

Instant

10 cards

Land

14 cards
MONEY CARDS·115 CARDS·$1,139.08
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Creature

42 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

13 cards

Sorcery

12 cards

Instant

12 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
20101172639445186+
COLOR
W: 46 pipsB: 39 pipsR: 20 pipsC: 142 pips
TYPES
Land33
Nonbasic29
Basic4
Swamp5
Mountain4
Plains3
Creature31
Demon11
Angel10
Dragon5
Human5
Cleric3
Berserker1
Elder1
Samurai1
Spirit1
Vampire1
Wizard1
Party4
Artifact15
Equipment3
Dragon1
Instant10
Sorcery9
Enchantment3
Legends16
Historic31
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
Color
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