MetaMox
COMMANDER · DECK

Sauronitis

Bracket 4 · Optimized
@MorgothSucks · 2026-04-14
Sauron, the Dark Lord
DECK $
$1,640.10
MYTHIC
35
RARE
106
UNCOMMON
52
COMMON
34
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

9 cards

Sorcery

8 cards

Instant

1 cards
NAMECOSTPRICE

Land

31 cards
NAMECOSTPRICE
MAYBE114 CARDS

Planeswalker

1 cards

Creature

39 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

11 cards

Sorcery

30 cards
NAMECOSTPRICE

Instant

11 cards

Land

9 cards
MONEY CARDS·114 CARDS·$1,281.69
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Planeswalker

3 cards

Creature

39 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

16 cards

Sorcery

13 cards

Instant

5 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kiki-Jiki, Mirror Breaker + Glamermite: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Mornsong Aria + Opposition Agent: locks the table
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
00615253144145176+
COLOR
U: 18 pipsB: 42 pipsR: 34 pipsC: 180 pips
TYPES
Land38
Nonbasic28
Basic10
Mountain5
Swamp5
Island4
Cave1
Gate1
Planet1
Urza's1
Creature30
Dragon10
Human7
Avatar4
Horror3
Zombie3
Noble2
Villain2
Warlock2
Wizard2
Advisor1
Archer1
Cleric1
Demon1
Dwarf1
Elder1
Elf1
Golem1
Incarnation1
Lizard1
Mercenary1
Ninja1
Orc1
Pirate1
Rogue1
Spirit1
Utrom1
Vampire1
Outlaws5
Party4
Artifact12
Golem1
Spacecraft1
Enchantment12
Saga2
Faerie1
Sorcery9
Lesson1
Vampire1
Warlock1
Instant2
Planeswalker2
Dack1
Tasha1
Legends25
Historic35
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tableExile a card of your choice from an opponent's library on each opponent's turn and you may cast that cardLockPlayers can't draw cardsPlayers can't gain life
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite creature tokens with hasteInfinite death triggersInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Win the game at the beginning of your next upkeep
Group
Color
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