COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
9 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
9 cardsInstant
8 cardsLand
56 cardsMONEY CARDS·67 CARDS·$1,528.99
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Creature
7 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
6 cardsInstant
7 cardsLand
34 cardsCURVE
COLOR
TYPES
Land56
Nonbasic51
Basic5
Gate9
Forest8
Island7
Mountain6
Plains6
Swamp5
Lair4
Creature10
Human2
Shaman2
Avatar1
Beast1
Centaur1
Cleric1
Druid1
Elemental1
Elf1
Frog1
Horror1
Merfolk1
Monk1
Plant1
Snake1
Party1
Enchantment10
Centaur1
Sorcery9
Artifact8
Instant8
Legends8
Historic16
LAND PROBABILITY
56 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 42.9%
TURN 510.0%
TURN 620.6%
TURN 733.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Win the game