COMMANDER · DECK
Selenia, Dark Angel
2019-03-21
DECK $
$568.36
MYTHIC
6
RARE
42
UNCOMMON
23
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
13 cardsEnchantment
15 cardsArtifact
11 cardsSorcery
15 cardsInstant
9 cardsLand
19 cardsMONEY CARDS·40 CARDS·$437.47
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Creature
8 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
4 cardsInstant
6 cardsLand
7 cardsCURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Plains11
Swamp11
Enchantment15
Aura1
Sorcery15
Creature14
Human4
Phyrexian2
Wizard2
Advisor1
Angel1
Avatar1
Cleric1
Demon1
Horror1
Insect1
Knight1
Nightmare1
Plant1
Rebel1
Spirit1
Vampire1
Wall1
Wolf1
Zombie1
Party3
Artifact12
Insect1
Phyrexian1
Instant9
Legends5
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS34 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Near-infinite lifeloss
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Near-infinite lifeloss
Infinite lifelossNear-infinite lifegain
You are unable to lose the game due to damage or lifelossLock
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Win the game at the beginning of your next upkeep
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Each opponent loses the game
Target player loses the game
Each opponent loses the game
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifeloss
Each opponent loses the game
Infinite lifegain triggersInfinite lifelossInfinite lifegain
You can't lose the game due to having 0 or less lifeLock
Near-infinite lifeloss for target opponent