COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
4 cardsArtifact
25 cardsSorcery
4 cardsInstant
2 cardsLand
32 cardsMONEY CARDS·34 CARDS·$198.82
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Creature
9 cardsEnchantment
2 cardsArtifact
10 cardsSorcery
4 cardsInstant
2 cardsLand
7 cardsCURVE
COLOR
TYPES
Land36
Nonbasic30
Basic6
Mountain4
Plains3
Gate1
Artifact35
Equipment14
Phyrexian3
Construct2
Myr2
Dog1
Dragon1
Golem1
Vehicle1
Creature29
Human9
Warrior7
Soldier4
Artificer3
Phyrexian3
Ally2
Construct2
Dragon2
Goblin2
Knight2
Kor2
Myr2
Advisor1
Avatar1
Cat1
Cleric1
Dog1
Dwarf1
Elephant1
Giant1
Golem1
Minotaur1
Ogre1
Phoenix1
Pirate1
Zombie1
Outlaws1
Party8
Enchantment4
Aura2
Sorcery4
Instant2
Legends10
Historic44
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Mass Land DenialDestroy all permanents opponents control
Gain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep