COMMANDER · DECK
What its Like to be a Zero
2019-04-12
DECK $
$961.46
MYTHIC
8
RARE
43
UNCOMMON
20
COMMON
29
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
23 cardsArtifact
3 cardsSorcery
5 cardsInstant
6 cardsLand
20 cardsMONEY CARDS·56 CARDS·$757.49
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Planeswalker
1 cardsCreature
12 cardsEnchantment
18 cardsArtifact
2 cardsSorcery
3 cardsInstant
5 cardsLand
15 cardsCURVE
COLOR
TYPES
Land39
Nonbasic19
Basic20
Plains10
Swamp10
Forest9
Aura1
Elemental1
Enchantment32
Aura5
God2
Human2
Centaur1
Cleric1
Giant1
Sheep1
Soldier1
Spirit1
Zombie1
Creature25
Human10
Cleric5
Druid3
Centaur2
Demon2
Giant2
God2
Warrior2
Wizard2
Elemental1
Elf1
Nightmare1
Rebel1
Shaman1
Sheep1
Snake1
Soldier1
Soltari1
Spirit1
Zombie1
Party9
Instant7
Sorcery6
Artifact3
Planeswalker1
Gideon1
Legends11
Historic13
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns