COMMANDER · DECK
Selenia, Living Death
2019-04-13
102 CARDS (LIMIT 100)
DECK $
$611.11
MYTHIC
10
RARE
45
UNCOMMON
20
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN101 CARDS
Creature
15 cardsEnchantment
16 cardsArtifact
10 cardsSorcery
12 cardsInstant
11 cardsLand
20 cardsMONEY CARDS·46 CARDS·$473.03
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Creature
8 cardsEnchantment
12 cardsArtifact
7 cardsSorcery
4 cardsInstant
8 cardsLand
7 cardsCURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Plains11
Swamp11
Enchantment17
Aura1
Creature16
Human5
Wizard3
Angel2
Knight2
Vampire2
Advisor1
Avatar1
Cleric1
Demon1
Giant1
Kor1
Monk1
Nightmare1
Phyrexian1
Plant1
Rebel1
Rhino1
Scout1
Spirit1
Party4
Sorcery12
Artifact11
Angel1
Instant11
Legends7
Historic17
LAND PROBABILITY
37 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.0%
TURN 540.2%
TURN 662.6%
TURN 778.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite damage
Near-infinite lifeloss
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Near-infinite lifeloss
Target player loses the game
Target player loses the game
Each opponent loses the game
Target opponent loses the game
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite lifeloss for target opponent