metamox
COMMANDER · DECK

Selenia

2019-04-13
Selenia, Dark Angel
DECK $
$281.68
MYTHIC
6
RARE
33
UNCOMMON
17
COMMON
44
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

14 cards

Enchantment

8 cards

Artifact

14 cards

Sorcery

14 cards

Instant

11 cards

Land

12 cards
CURVE
0061921339495156+
COLOR
W: 32 pipsB: 58 pipsC: 153 pips
TYPES
Land38
Nonbasic10
Basic28
Swamp15
Plains13
Gate1
Artifact15
Elk1
Creature15
Human4
Wizard3
Angel2
Demon2
Phyrexian2
Vampire2
Advisor1
Avatar1
Cleric1
Elk1
Giant1
Horror1
Knight1
Minion1
Rebel1
Wall1
Party4
Sorcery14
Instant11
Enchantment8
Legends7
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite damage
Target opponent loses the game
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Target opponent loses the game
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target opponent loses the game
Group
Color
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