COMMANDER · DECK
Copy of - Mardu Pain Enchantments
2019-04-19
DECK $
$676.28
MYTHIC
8
RARE
52
UNCOMMON
20
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
7 cardsEnchantment
31 cardsArtifact
7 cardsSorcery
10 cardsInstant
5 cardsLand
26 cardsMONEY CARDS·55 CARDS·$529.08
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Planeswalker
1 cardsCreature
5 cardsEnchantment
25 cardsArtifact
3 cardsSorcery
4 cardsInstant
5 cardsLand
12 cardsCURVE
COLOR
TYPES
Land37
Nonbasic23
Basic14
Swamp7
Plains6
Mountain3
Enchantment33
God2
Aura1
Sorcery10
Creature8
Human4
God2
Advisor1
Angel1
Assassin1
Druid1
Lizard1
Shaman1
Outlaws1
Artifact7
Instant5
Planeswalker2
Nixilis1
Sorin1
Legends8
Historic15
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Near-infinite damage to all players
Each opponent loses the gameNear-infinite lifeloss
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
You are unable to lose the game due to damage or lifelossLock
You can't lose the game due to having 0 or less lifeLock