COMMANDER · DECK
Nerves of Steal
2019-05-06
111 CARDS (LIMIT 100)
DECK $
$1,234.83
MYTHIC
7
RARE
43
UNCOMMON
19
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN110 CARDS
Creature
21 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
15 cardsInstant
13 cardsLand
6 cardsMONEY CARDS·39 CARDS·$975.35
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Creature
7 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
9 cardsInstant
1 cardsLand
5 cardsCURVE
COLOR
TYPES
Land39
Nonbasic5
Basic34
Swamp34
Creature22
Human5
Wizard4
Zombie4
Phyrexian3
Avatar2
Cleric2
Demon2
Warrior2
Aetherborn1
Elk1
Faerie1
Giant1
Golem1
Minion1
Ogre1
Rogue1
Skeleton1
Spirit1
Outlaws1
Party9
Artifact15
Equipment3
Elk1
Golem1
Sorcery15
Instant13
Enchantment10
Aura3
Saga1
Legends8
Historic22
LAND PROBABILITY
39 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.3%
TURN 542.6%
TURN 665.1%
TURN 780.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE